An Honest Day’s Work:
Digital Material Culture, History Admin CMSMC Digital Material Culture, History Admin CMSMC

An Honest Day’s Work:

This paper serves as an exploration of the reliance of open world fantasy role-playing games on evoking emotions of pastoral romanticism in the player. Such games tend to be dominated by rural landscapes, and farming locations and objects often play a central role in the player’s interaction with the world. In particular, the paper will investigate mechanics where the player receives a personal stake in a pastoral setting, such as when a player-controlled hero spends significant game time engaging in farmhouse construction, food production, or other central aspects of rural life. It is in this aspect, the paper argues, that pastoral romanticism creates a significant player appeal entirely separate from the allure of heroic adventuring. Players of fantasy games take on the trappings of the aristocrats of ages past in their idealized engagement with otherwise taxing rural life, and similar to the early modern bourgeoisie, fantasize about escaping from the pressures of a modern industrialist lifestyle just as much as they fantasize about killing dragons. In absence of meaningful control over physical productivity in the real world, this progression towards a “perfect” rural landscape that one creates through shaping the land according to one’s wishes, is an appealing simulation of an activity not available to the average urban or suburban player. However, it simultaneously renders the same player a pseudo-aristocratic interloper into a fairytale version of working-class realities.

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An Honest Day’s Work:
Digital Material Culture, History Admin CMSMC Digital Material Culture, History Admin CMSMC

An Honest Day’s Work:

This paper serves as an exploration of the reliance of open world fantasy role-playing games on evoking emotions of pastoral romanticism in the player. Such games tend to be dominated by rural landscapes, and farming locations and objects often play a central role in the player’s interaction with the world. In particular, the paper will investigate mechanics where the player receives a personal stake in a pastoral setting, such as when a player-controlled hero spends significant game time engaging in farmhouse construction, food production, or other central aspects of rural life. It is in this aspect, the paper argues, that pastoral romanticism creates a significant player appeal entirely separate from the allure of heroic adventuring. Players of fantasy games take on the trappings of the aristocrats of ages past in their idealized engagement with otherwise taxing rural life, and similar to the early modern bourgeoisie, fantasize about escaping from the pressures of a modern industrialist lifestyle just as much as they fantasize about killing dragons. In absence of meaningful control over physical productivity in the real world, this progression towards a “perfect” rural landscape that one creates through shaping the land according to one’s wishes, is an appealing simulation of an activity not available to the average urban or suburban player. However, it simultaneously renders the same player a pseudo-aristocratic interloper into a fairytale version of working-class realities.

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Crafting Cottagecore :

Crafting Cottagecore :

This paper explores the internet aesthetic “cottagecore” – its historical origins and rise in popularity during the COVID-19 pandemic, as well as its connection to craft. Cottagecore can be understood as the projection of the core fantasy of escape to a cottage in the woods to live as if it were a simpler time. As such, the desire to make things with one’s hands as a form of self-sufficiency-based self-care has become associated with cottagecore modes of production. This research considers this aesthetic act of making and its inherent digital engagement through the historical lens of the pastoral, Rousseau’s eighteenth- century romanticism, and William Morris’ nineteenth-century neo-Medievalism. The prime objective of this study is to investigate how cottagecore fits into this lineage, and to consider the implications of its digitization.

By examining activity, craft, and digital making, this research reckons with the inherent contradictions of cottagecore: its glorification of the rural idyll, the handmade, and a bucolic isolationism, as well as its coexistence with the technical, the distance from the material through the digital, and the interconnectedness of the internet. These contradictions manifest through social media platforms like TikTok, whereby the most popular of these acts are documented, produced, and circulated, and consumed as content, creating a continuous social loop of escapism. With these key concepts at the helm, this paper will emphasize the ever-growing intersection between production of material culture and the digital age.

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